

Follow them until you all reach the next door. Head down into the hole and follow the shaft to unbar the door and let the dwarves through. If you need to charge the Hugr-Rip, there’s a shrine on the right side of the first area.Īfter heading up the steps you’ll enter a large room with a hole in the center. Activate the Power of Muspelheim and follow the lava flow through a small gap in the wall to the left. Head toward the lava near the center of the cavern and kill all the enemies. You’ll then need to fully charge up the Hugr-Rip again to use it. Be mindful that once you turn on the Power of Muspel it stays on until the Hugr-Rip’s power depletes. You’ll gain charge by killing enemies and by certain objects in the environment. The Hugr-Rip needs to be fully charged to work. Interacting with them allows you to equip their power to one of two slots on the Hugr-Rip. Additionally, Muspel enemies won’t notice you as long as you don’t incite conflict.

The first of which is the Power of Muspelheim this allows you to walk over lava without getting hurt. The Hugr-Rip allows you to acquire and use special powers.

Take out the enemies, and you’ll receive the Hugr-Rip. Just follow them patiently until you advance to the room with the enemies. You can’t run off or they’ll stay frozen where you left them and won’t be able to trigger the cutscene up ahead. As frustrating as it may sound, you’ll need to follow Halstein and Sigrun closely.
